A quick guide for new rockets (2024)

This quick (but not necessary complete and very accurate) guide contains info about new rockets. I was trying to find info on the internet but my search time exceeded the time I wanted to spend and it was faster for me to go to the debug mode and check. I decided to share the info with you, comrades - I hide it under the spoiler...

Spoiler

There are currently 6 rockets in the game (I will review the optimum setup in my view - with at least one cargo or research module; also long trips with the big habitat modulebut there are other configurations). The order is as per the picture (from left to right):

1. Hydrogen rocket. Clearly it flies more than any - 18 tiles if you use two fuel tanks (and one LOX for 450kg).

it takes 100kg of liquid hydrogen per tile (1800kg = 2 tanks by 900kg for a maximum 18 tile distance). It can carry one more extra module to the big habitat+nosecone. Considering the cost and complexity of making liquid hydrogen I see it as the ship which starts from the main base do a lengthy trip of 9 tiles and come back for refueling. The speed is good - 1.5 tiles per cycle in the current setup. Probably good for deep space exploration.

It can have 7 modules including the engine.

2. CO2 rocket. It can fly only 4 tiles but CO2 can be made available at any planet and it is easy to refuel. Very simple setup and CO2 can be recycled when takingoff and landing. The tank is 100kg and it takes 25kg of CO2 per tile. The speed is high - 1.7 tiles a cycle but loading takes some time.

It can be excellent for short distance cargo hauling (4 tiles is about distance between the 1st and the 3rd planets). It can carry a big cargo module (or any other module) but only with a small pilot module. it also can be used for developing a closeby newly discovered asteroid (sending a trailblazer and landing when the landing pad is built). It can have 3 modules including CO2 engine.

3. Sugarcane rocket. It can also fly 4 tiles (has been upgraded) but require an oxidizer. The tank contains 450kg of suger (it takes 112.5kg of suger per tile) and small solid oxidizer tank contains either oxylite or fertilizer. Oxylite is twice more effective and hence, a fully loaded tank with oxylite will last for 8 tiles (but sugar will not). If you load an internal bins with sugar (450kg or more) you can fly 4 tiles, land, refuel the fuel tank from the storage and return back. Consequently, could be a good one for close asteroid exploration and development. It can carry 5 modules (including the engine and oxydizer), so one more than CO2 rocket. It cannot carry big cargo module though. The traveling speed is low - 0.8 tile per cycle.

Possible configurations: big habitat+trailblazer or small habitat+ rover+trailblazer

You can load sugar and oxylite into internal bins for refueling plus it will keep oxygen level at 2atm in the habitat module.

4. Steam engine. It can fly 6 tiles and can carry 6 modules (no extra modules are needed apart the engine to fly). It is relatively easy set-up as you can create steam at any planet. A winner? Not really - it is very slow. The tank is 150kg and it takes 25kg per tile. The speed is only 0.2 tile per cycle.

Another thing to consider - it takes a while to load the rocket tank.

It can carry up to 3!!! big cargo modules (or any other modules) with big habitat (you need a big one due to very lengthy trips). It can be good to transport multiple cargo loads between planets (like solid, liquid and gas at once).

5. Small petrol rocket. The engine is petrol storage itself, you need to add oxidizing tank. The tank takes 450kg of petrol (75kg per tile) and it can fly 6 tiles. The speed is high - 1.7 tiles per cycle (same as CO2). It can carry 4 modules (engine+oxyder + 2 more). It can be used with a small pilot module and one extra module (like it can carry one big cargo module or let's say a cartographic module). The oxydizer story is similar to sugarcane engine.

It can be used for fully automated cargo hauling (similar to CO2 rocket) if distance is 6 tiles or less.If you replace small solid oxydizer tank with LOX tank (there is only big one in the game currently), you will reduce the speed to 1.4 tiles per cycle but you do not refill the tank on each side but one (the fuel to LOX ration is 1 to 4 - so 24 tiles to fly on fully loaded LOX).

6. Petrol (big one). It can fly 12 tiles with two fuel tanks (it consumes 150kg of petrol per tile - twice more than its small sister). Apart the big habitat+noseconeit can carry one module (assuming 2 fuel tanks + LOX tank). The fully loaded speed is 1.3 tiles per cycle.

* You do realize that the travel speed depends on the weight (which in turn depends on what modules you are using). The calculation is pretty straight forward (sum up all module weight - each has its own parameter and then divide the number from the engine power - sugarcane is 12, for example).

** The distance depends on amount of fuel/oxidizer and type of engine. 1kg of LOX is equal to 2kg of oxylite or 4 kg of fertilizer. Fuel to oxidizer proportion is 1kg of fuel to 1kg of fertilizer (so 4kg of fuel for 1kg of LOX). Having more fuel/oxygen than required does not reduce the travel distance.

*** You can increase the travel distance replacing big habitat+noseconewith a small pilot module and removing the extra module. This setup will allow to add extra fuel (up to 3 in total) and one extra LOX module (up to 2 in total). It will increase the travel distance for hydrogen rocket to 27 tiles (speed will go down to 1.4 tiles per cycle) and 18 tiles and 1.2 tiles per cycle for the big petrol one. So what's a point if you do not have any payload (unless youcheatplaying with carrying all cargo in internal bins).

A quick guide for new rockets (1)

13 hours ago, KonfigSys said:

Spoiler

A quick guide for new rockets (2)

Here is hydrogen and big petrol rockets with maximum distance 27 and 18 tiles.

A quick guide for new rockets (2024)

FAQs

What questions do you need answered regarding your rocket propulsion? ›

In rocket problems, the most common questions are finding the change of velocity due to burning some amount of fuel for some amount of time; or to determine the acceleration that results from burning fuel. To determine the change of velocity, use the rocket equation Equation 9.38.

What is the best beginner rocket in KSP? ›

A good beginner choice is the LV-T45 “Swivel” Liquid Fuel Engine, which allows players to control the ship's thrust while disregarding its high mass thanks to the lack of gravity.

What are the 3 parts to most rockets? ›

There are many parts that make up a rocket. For design and analysis, engineers group parts which have the same function into systems. There are four major systems in a full-scale rocket: the structural system, the payload system, the guidance system, and the propulsion system.

What do they say before a rocket launch? ›

During the planning and lead-up to a space launch, NASA often uses the word 'T-minus,' whether they are sending humans to space or just an unmanned satellite. It's simply a countdown, or a series of reverse counting that indicates the amount of time left before a scheduled event takes place.

What is the formula for rockets? ›

We suppose that the speed of the ejected fuel, relative to the rocket, is V. The thrust of the ejected fuel on the rocket is therefore Vb, or −Vdmdt. This is equal to the instantaneous mass times acceleration of the rocket: Vb=mdvdt=(m0−bt)dvdt.

What is the most important thing in a rocket? ›

Mass. The mass of a rocket can make the difference between a successful flight and just wallowing around on the launch pad. As a basic principle of rocket flight, it can be said that for a rocket to leave the ground, the engine must produce a thrust that is greater than the total mass of the vehicle.

Does NASA play KSP? ›

Kerbal Space Program has spread beyond the gaming community. Just ask NASA, they are fans. Doug Ellison, who works at the Jet Propulsion Laboratory in Pasadena, thinks KSP fills a crucial gap in communicating the science in a playful simulation context. “I think we do a great job,” he says.

What is the hardest planet to return from in KSP? ›

Tylo is one of the worst places to land and return from. It's in the outer solar system, far away from home, and you need to bring a ton of fuel to even land, let alone get your ass back home. Tylo is about the same size/mass as Kerbin but there is no atmosphere.

Is KSP kid friendly? ›

This game is great for kids seven and up, not because it's violent or scary it's just pretty hard to play and isn't for kids who want to learn with their screen time. In this game you learn about physics, aerodynamics orbital mechanics, money managing, geography and much more!

Why is rocket called rocket? ›

The name "rocket" comes from the Italian rocchetta, meaning "bobbin" or "little spindle", given due to the similarity in shape to the bobbin or spool used to hold the thread from a spinning wheel.

What is the king of all rockets? ›

The undisputed king of space is the Saturn V. Developed in the 1960s to send American astronauts to the moon, it still holds the record for the largest payload delivered to LEO: 141 metric tons consisting of an Apollo command and lunar modules, plus the fuel needed to take them to the moon and back.

What does "t" stand for in rocket launches? ›

The 'T' stands for the exact time at which the rocket is scheduled to be launched. Or else, it refers to the time remaining on the official countdown clock. During planned holds in the countdown process (when the countdown clock is intentionally stopped), the T- time also stops.

Why do they say l minus? ›

The launch countdown contains “L Minus” and “T Minus” times. “L minus” indicates how far away we are from liftoff in hours and minutes. “T minus” time is a sequence of events that are built into the launch countdown.

Why do astronauts say T-minus? ›

The term 'T-minus' is generally used during countdowns to space launches. During a NASA countdown to a rocket launch, 'T-minus' translates to 'Time minus'; the 'T' stands for the exact time the rocket is scheduled to be launched.

What are some questions about rockets? ›

Practice Questions
  • What factors affect the acceleration of rocket propulsion?
  • What is rocket propulsion?
  • What is acceleration?
  • Explain liquid-fuel rockets.
  • What is the difference between solid-fuel and liquid-fuel rockets?

What are the basic principles of rocket propulsion? ›

The basic principle of rocket propulsion is Newton's Third Law, which explains that every action has an equal and opposite reaction. In the case of rockets, the "action" is the propellant being blasted downward, and the resulting "reaction" is the rocket being blasted upward.

What are the 4 main parts of the propulsion system of a liquid rocket engine? ›

The propulsion of a rocket includes all of the parts which make up the rocket engine, the tanks pumps, propellants, power head and rocket nozzle.

What are the basics of space propulsion? ›

In a conventional solid, liquid, or hybrid rocket, fuel is burned, providing the energy, and the reaction products are allowed to flow out of the engine nozzle, providing the reaction mass. In an ion thruster, electricity is used to accelerate ions behind the spacecraft.

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